Saturday, April 8, 2017

Friday, December 23, 2016

AGAPE

First time sculpting skeleton. The skull is probably the easiest.




AGAPE

Thursday, October 13, 2016

Vehicle thumbnails

Currently taking some brainstorm and CDA classes. 

I realized that I should learn how to draw more than just use the softwares.

Below are the vehicle thumbs for the CDA class. Never designed vehicles before so this was a good start to learn something new.





Thursday, July 7, 2016

WIPS

Recently moved to Pasadena CA. Going to study here for a year.

I admit I wasn't being very productive. I have been working on and off on this model for the past 6 months. First fullbody attempt. Each of the wip here are about...1-2 month apart.

As far as the model goes, I don't want to go crazy with the details. Just want to learn the process and see how well I can do. I really want clean and nice geometry, so this will definitely put my basic modeling skills to test.

This is an original character for a story. An Angel named Credo.




Monday, April 18, 2016

Misticetus

I was busing with a contest and didn't have a chance to work on my own concept work.

This WAYLE is Misticetus, inspired by bowhead whales. I hope for the next mech I can just use the render instead of having to composite it in photoshop.

Might retopo this and learn to texture it in substance painter.



Wednesday, November 25, 2015

Another photobash attempt

Another photobash attempt... I spent way too much time on this picture but I managed to finish it.

I'm ready to move on and work on something else.




Sunday, November 15, 2015

Ranger

I finished him! I was debating whether I should cover his eyes but I decided to take the bold step of showing his face...

I also thought about giving him a mohawk...



Here's the final picture with all 3 of them together.

Arch - Blind
Ranger - Deaf
Hunter - Mute

They have special abilities that makes up for their disabilities. I think I've gotten better with these 3 pictures. Now I need to work on more whales and start doing full bodies.



Sunday, November 8, 2015

Finishing up another series

I should be able to finish this picture within the next few days. 

Looks like a doll.



Friday, October 30, 2015

Another attempt

Haven't been doing any worthwhile artwork since Belugah. All thanks to Starcraft 2 and relocation to FL.

Here's a WIP for my next picture. Hopefully it will be finished next weekend. I'm still not very efficient at designing or painting or photobashing mech scifi stuff... 

Rage quitting is strong with this one. 



Friday, September 11, 2015

Cute Robot

A few cute robot designs for a commission. The robot has to have a screen and cannot have legs. The no legs criteria was the hardest part to design for me. Personally I think having legs would increase the cuteness level.  



Sunday, August 23, 2015

Orka full body design

 decided to use my first mech design for an original story.


Early line drawing.


Current full body design views. It's a few months old and there are a couple of adjustments that I will implement for the detailed design - anatomy of the legs, center of mass for the full body, leg/hip connections and feet stability for different movements. 





This design is independent of the WAYLE series that I'm currently doing, it's basically about a man who built a robot.... and no spoilers! 

Tuesday, May 12, 2015

Belugah

Next WAYLE - Belugah, inspired by Beluga whales.


For the past WAYLES, I tried to based my design on the real whales, but for Beluga I just decided to design a mech and make it white. Color combination was the most time consuming so it took a while to composite, but not much photobashing or painting. 

The lighting was an accident, the original lighting was a default global lighting, but I played around with all the different light passes in photoshop, and this is the result of a good "accident".

Height info will be updated. Going to make it 7ft tall.


Saturday, May 9, 2015

Light...?

Working on my next WHALE, trying to become less dependent on photoshop.

First time rendering light, unfortunately my laptop isn't powerful enough to render the light super fast so it's hard to figure out if I have the setting right or not. 

Hopefully I'll finish this next week.




Monday, April 6, 2015

Hunter 2.0

A friend of mine took his personal time and painted over my Hunter picture so I modified my picture based on his feedback. My friend added a sword  but I changed it into a gun, first time making a weapon :) 

There are only a few things that I didn't change such as the optics. I think blogspot automatically brighten up the picture but here's revised version, see the previous post for the older version.



Sunday, March 29, 2015

Hunter

Finished! :)

I don't know why the head looks weird to me, maybe it's the perspective, I don't know if I should make it orthographic next time when I render. (Also need to get better at head sculpting)

This is Hunter, he actually doesn't/cant speak, I have one more to go, though I think I'm going to work on Wayles next. 



Sunday, March 15, 2015

Next up


I have been somewhat not productive lately. Too bad I lost the momentum I had when I made Archer. 

Anyway, dragging my feet trying to finish the next picture. Hopefully I will finish it next weekend.  


Tuesday, March 3, 2015

Fiat Lux

I have always been a fan of Sergio Toppi's style, so I attemped to draw my mech in that style. 

Only 1% digital, just to add the white and contrast in PS.  Done with markers and pen. 

And God said, “Let there be light,” and there was light. Genesis 1-3



"Dixitque Deus fiat lux et facta est lux"


Sunday, February 1, 2015

Humpbac

Next WAYLE - Humpbac. Inspired by the humpback whales.

This was made before 2015, I just decided to finish it up now. Since humpback whales have a lot of bumps on their heads, I decide to use some kind of sensors to represent them,  originally I was using a spherical design for the sensors, but decided to use cylinder shapes.

 I went with the black/yellow bumblebee color scheme.


Saturday, January 24, 2015

Archer

Want to practice a little more with human heads.

Archer. Again, I wasn't going after a realistic human facial feature, more animish.